In two articles in comp.sys.mac.games.adventure on June 26, 1999, Joe wrote:
I'm going to break policy by discussing some of what happens with the new skinning and bounty system. Naturally, descriptions may be inaccurate, and almost certainly will not apply to future versions.I believe the "party" only includes people who are in the area when the monster is killed.Clan Lord now takes a guess at your "party" when doling out treasure. The party is: Everyone that hit the monster, and everyone they're spirit linked to.
When you kill a creature with a fur, every person in your party gets to try to skin it, in random order, until somebody succeeds. The more people in your party, the better the odds. If somebody is very good, the odds are even better.
If the monster is successfully skinned, the coins are divided among everybody in the party at random.
One major effect: Healers are now likely to get coins during adventuring, even if they don't hit any monsters.
Skins with higher values are more difficult to skin. Everybody -- even with no training at all -- has a decent shot at Large Vermine or other skins worth around 1 coin. Only an outstanding skinner has much hope of a Savanna Maha.
The current system does give the maximum chance of skinning (everybody gets to try), and is designed to minimize arguments and maximize fair coin distribution.
Compiled and edited by Pamela Greene <pamg@alumni.rice.edu>. Additions, corrections, and suggestions for this file are welcomed!